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PlayBeat Reusable Subsystem

About This Application Note

The PlayBeat Reusable Subsystem Application Note contains a brief description and tuning instructions for DSP Concepts’ PlayBeat dynamic excitation Reusable Subsystem.


PlayBeat – Dynamic Excitation Reusable Subsystem

PlayBeat is DSP Concepts’ proprietary dynamic excitation algorithm, available as a Reusable Subsystem in AWE Designer.

PlayBeat emphasizes signal onsets in low frequencies and dynamically enhances the low-frequency beat in audio streaming content. It works with mono and stereo audio at all sampling frequencies and block sizes.


Example

Figure 1 shows an example layout demonstrating the PlayBeat Reusable Subsystem. This example layout is designed to run in Native Mode with a file input; audio signals must be assigned to appropriate channels when running the layout on a target device.

In the example, a gain control module (specifically, the MainVolume ScalerV2 module) is placed after the PlayBeat Reusable Subsystem.

Figure 1: Example layout demonstrating the PlayBeat Reusable Subsystem

Figure 1: Example layout demonstrating the PlayBeat Reusable Subsystem


Tuning

The PlayBeat Reusable Subsystem includes an inspector that lets users tune the strength of dynamic excitation (i.e., low-frequency beat emphasis) using an Effect knob. The Effect knob ranges from 0 to 1, with 0 yielding no effect and 1 yielding the strongest effect. DSP Concepts recommends using 0.4 as a default. A stronger Effect setting may cause low-frequency clipping distortion.

Figure 2: PlayBeat Reusable Subsystem inspector window

Figure 2: PlayBeat Reusable Subsystem inspector window