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MuteUnmuteFract32

Overview

Multichannel smooth mute

Discussion

This module is used to hide pops and clicks during transitions. The module smoothly mutes, outputs silence, and then smoothly unmutes. You have full control over mute period, silence period, and unmuting period.

The .trigger variable is used to engage the entire process. Normally trigger=0 and the module passes the input unchanged. When you set trigger=1, then the module goes through the overall mute/silence/unmute cycle.

The module uses a raised cosine window for muting and unmuting. For memory efficiency the module uses a complex recursion to compute the gain profile for the raised cosine.

The constructor argument INITIALSTATE allows you to set the initial state of the trigger variable. By default, INITIALSTATE = 0 meaning that the module starts up unmuted. If you set INITIALSTATE = 1, then the module starts out muted.

Module Pack

Standard

ClassID

classID = 155

Type Definition

typedef struct _ModuleMuteUnmuteFract32
{
ModuleInstanceDescriptor instance;            // Common Audio Weaver module instance structure
INT32 trigger;                                // Begins the muting and unmuting process
FLOAT32 muteTime;                             // Muting time, in msec
FLOAT32 silenceTime;                          // Duration of the silence period, in msec
FLOAT32 unmuteTime;                           // Unmuting time, in msec
INT32 muteTimeSamples;                        // Muting time, in samples
INT32 silenceTimeSamples;                     // Silence time, in samples
INT32 unmuteTimeSamples;                      // Unmuting time, in samples
fract32 muteCoeffR;                           // One of two coefficients used to compute the muting profile
fract32 muteCoeffI;                           // One of two coefficients used to compute the muting profile
fract32 unmuteCoeffR;                         // One of two coefficients used to compute the unmuting profile
fract32 unmuteCoeffI;                         // One of two coefficients used to compute the unmuting profile
fract32 stateR;                               // One of two state variables which control the ramping profile
fract32 stateI;                               // One of two state variables which control the ramping profile
INT32 sampleTime;                             // Counts the samples elapsed in the entire mute/silence/unmute cycle
} ModuleMuteUnmuteFract32Class;

Variables

Properties

Name Type Usage isHidden Default Value Range Units
trigger int state 0 0 0:1
muteTime float parameter 0 5 1:1000
silenceTime float parameter 0 100 0:10000
unmuteTime float parameter 0 50 1:1000
muteTimeSamples int derived 1 240 Unrestricted
silenceTimeSamples int derived 1 4800 Unrestricted
unmuteTimeSamples int derived 1 2400 Unrestricted
muteCoeffR fract32 derived 1 0.99991 Unrestricted
muteCoeffI fract32 derived 1 0.01309 Unrestricted
unmuteCoeffR fract32 derived 1 1 Unrestricted
unmuteCoeffI fract32 derived 1 0.001309 Unrestricted
stateR fract32 state 1 0 Unrestricted
stateI fract32 state 1 0 Unrestricted
sampleTime int state 1 0 Unrestricted

Pins

Input Pins

Name in
Description audio input
Data type fract32
Channel range Unrestricted
Block size range Unrestricted
Sample rate range Unrestricted
Complex support Real

Output Pins

Name out
Description audio output
Data Type fract32

Scratch Pins

Channel Count 1
Block size 32
Sample rate 48000

Matlab Usage

File Name: mute_unmute_fract32_module.m 
 M=mute_unmute_fract32_module(NAME, INITIALSTATE) 
 Creates a smoothly varying scalersmoothed object for use in the 
 Audio Weaver.  Arguments: 
    NAME - name of the module. 
    INITIALSTATE - optional argument which specifies the default state 
      of the trigger variable.  By default, INITIALSTATE = 0 meaning that 
      the module comes up unmuted. 

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