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StatusSet

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Status Set Module.
This module sets the status of other modules.
This module is deprecated by StatusSetV2, which uses a more consistent syntax for accessing modules at different levels of hierarchy Arguments:
MOD specifies the module/subsystem to be controlled. If a subsystem is specified, then this module will recursively act on all modules and subsystem within that subsystem. The name specified is relative to the level of the status_set_module.
The specified MOD name can either be an absolute or relative path from the status_set_module. If MOD starts with the special character '\' then this denotes a relative path. Each additional '\' represents one level up.

Example:
status_set_module is 'levelA.levelB.ss'
- if MOD = '\foo'
then this denotes a relative path at current hierarchy. So this will attempt to locate a module with hierarchy name 'levelA.levelB.foo'
if MOD = '\bar'
then a module with hierarchy name 'levelA.bar' will try to be located.
- if MOD = 'levelA.bah'
then a module with hierachy name 'LevelA.bah' will try to be located

If MOD is empty, then this module will not do anything and will simply return.

   Status Set also supports using the objectAlias of a module rather than the hierarchical name
   in the MOD field.

   If MOD is invalid syntax or is not found in the system, this module
   will error out during prebuild.

   Depending on the input, set the given module to:<br>
   bypass=1, mute=2, inactive=3, active=all else<br>
   Although there is no limitations to the number of channels or block
   size, only the 1st value of the 1st channel will be used for the
   status.

   The setBehavior parameter specifies when other module's status
   should be set.<br>If setBehavior == 0, then the other module's status
   will be updated in the Set() function only when the status change detected.
   <br>If setBehavior == 1, then the other module's
   status will be updated instantly in the Process() function only if there is a change detected.
   <br>If setBehavior == 2, then the other module's
   status will be updated always in the Set() function.
   <br>If setBehavior == 3, then the other module's
   status will be updated always in the Process() function.

Module Pack

Advanced

ClassID

classID = 1338

Type Definition

typedef struct _ModuleStatusSet
{
ModuleInstanceDescriptor instance;            // Common Audio Weaver module instance structure
INT32 setBehavior;                            // Controls the behavior of setting status
INT32 prevStatus;                             // Previous status
INT32 nextStatus;                             // Status value from the input wire.
INT32 numModules;                             // Total number of modules this module controls
INT32* modIds;                                // Array to hold the object IDs of modules to set
ModuleInstanceDescriptor ** modPtr;           // Points to the module to set
void * pOwnerPtr;                             // Pointer to hold owner AWEInstance pointer
} ModuleStatusSetClass;

Variables

Properties

Name Type Usage isHidden Default Value Range Units
setBehavior int parameter 0 0 0:3
prevStatus int state 1 -1 Unrestricted
nextStatus int state 1 0 Unrestricted
numModules int state 1 1 Unrestricted
modIds int* state 1 [1 x 1] Unrestricted
modPtr ModuleInstanceDescriptor ** state 1 Unrestricted
pOwnerPtr void * state 1 Unrestricted

Pins

Input Pins

Name in
Description status value
Data type int
Channel range Unrestricted
Block size range Unrestricted
Sample rate range Unrestricted
Complex support Real

Matlab Usage

File Name: status_set_module.m 
 M=status_set_module(NAME, MOD) 
 Status Set Module. This module sets the status of other modules. 
 Arguments: 
    NAME - name of the module. 
    MOD - specifies the module to be controlled. If a subsystem is 
    specified, then this module will recursively act on all modules and 
    subsystem within that subsystem. The name specified is relative to the 
    level of the status_set_module. 
    The specified MOD name can either be an absolute or relative path from 
    the status_set_module. If MOD starts with the special character '\', 
    then this denotes a relative path. Each additional '\' represents one 
    level up. Example: 
      status_set_module is 'levelA.levelB.ss' 
      if MOD = '\foo' 
      then this denotes a relative path at current hierarchy. So this will 
      attempt to locate a module with hierarchy name 'levelA.levelB.foo' 
      if MOD = '\\bar' 
      then a module with hierarchy name 'levelA.bar' will try to be 
      located. 
      if MOD = 'levelA.bah' 
      then a module with hierachy name 'LevelA.bah' will try to be located 
    If MOD is empty, then this module will not do anything and will simply 
    return. 
    If MOD is invalid syntax or is not found in the system, this module  
    will error out during prebuild. 

    Depending on the input, set the given module to  
    bypass=1, mute=2, inactive=3, active=all else 
    Although there is no limitations to the number of channels or block 
    size, only the 1st value of the 1st channel will be used for the 
    status. 

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